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Maya Rkell
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Posted - 2006.04.28 12:49:00 -
[1]
Yes, and you could spend all day seeing scouts. Because if they don't have to go any particular way, they won't come to your camp if they (sensibly) use scouts. Ever.
Sigh.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Maya Rkell
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Posted - 2006.04.28 22:18:00 -
[2]
Yep. You willing to pay CCP to spend the time to code it and set up another server like it?
Because it's a very very different game you're describing from Eve, and I for one have no wish to suffer through the problems it would invariable cause.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Maya Rkell
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Posted - 2006.04.29 20:30:00 -
[3]
Edited by: Maya Rkell on 29/04/2006 20:30:05
Originally by: Viktor Fyretracker removing the stargates only greatly effects the people who matter least. the gate snipers that shut down the nice low sec short routes. they can just learn to pirate the astroid belts like real pilots.
No, it affects every single PvPer
Because as soon as someone comes within scanner range, the targets will just warp off to another system. Sigh.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Maya Rkell
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Posted - 2006.04.29 21:12:00 -
[4]
Then instead of multiple gates per system, you have one.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Maya Rkell
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Posted - 2006.04.30 15:33:00 -
[5]
Originally by: Eximius Josari
Originally by: Maya Rkell Then instead of multiple gates per system, you have one.
A gate with a warp in radius millions of km across. So it would be hard to camp. My way of getting rid of stargates compensates for that of course.
I really should publish the complete idea...been working on it for monthes.
Then you can make BM's within the area and never be vulnrable at the entrance. Sigh...it still sounds like today. (insta out, vulnrable on the other side)
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Maya Rkell
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Posted - 2006.05.01 00:24:00 -
[6]
Viktor Fyretracker, and how do I know which one of 50+ systems he went to?
Eximius Josari, as I said...that'd mean you'd never catch anyone. You have one star with friendly defences. Soon as anything shows on scanner, you're off there. And using resources? Um... resources you'll be able to get in EVERY system right? Or people WILL get stranded.
You're describing a game VERY VERY different from Eve. Not saying that it's not worthwhile, but that it's not Eve.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Maya Rkell
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Posted - 2006.05.02 18:44:00 -
[7]
Sorry, being told "omg you can't play for 2 days" isn't fun. Or indefinately if your alliance is beatern out of that region of space.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Maya Rkell
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Posted - 2006.05.03 02:17:00 -
[8]
No, you might well depend on other ships with bigger cargo holds. That's called teamwork.
Shrug, allow transwarping without fuel with a 1-minute spinup, knocks random modules offline 100% of your cap and 1/100 the speed of a powered one. Might take you 10 mins to get to another system, but you can DO it.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Maya Rkell
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Posted - 2006.05.03 13:02:00 -
[9]
Edited by: Maya Rkell on 03/05/2006 13:02:24
Originally by: Drizit If the gates were left as is, why could you ever get stranded and not be able to play? The transwarp would be an alternative method of travel at cost, not the only way. This cost being fuel since it is more convenient, it should come at a cost. If you run out of fuel, hey, you screwed up but it just means you'll have to lug the rest of the way home the old fashioned way and hope nobody is still camping gates.
I was discussing the option of removing gates / having some systems only transwarp accessable, s'all.
And no, Drizit, instas are not an exploit - please don't accuse people of exploiting. They were unintended, which is something completely and utterly different. Since they, they've become part of core gameplay and can't be considered anything of the sort anymore.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Maya Rkell
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Posted - 2006.05.03 19:17:00 -
[10]
Alon, I'm afraid it does not.
You're putting foward a dogmatic line with far too little technical detail, and it does not dispell the entire central-base/gank perma-safe concept.
Plus.. "Just" a new kind of interdictor, right. A skill-intensive, expensive and suicidal ship with a low supply. Fights at GATES, not gatecamping, would be removed. Fights at gates are 95%+ of the fights IN Eve, because they are chokepoints.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
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